Creating fun and exciting visuals through procuderal methods and 3D tools.
Contact:
Email: nadeem@dulimotion.com
Phone: +1 469 570 0991
Projects
“Seeing Stone”
In this project, the idea was to recreate a scene from the Mandalorian that includes a large beam shooting out of the rock in the middle while the main character sits on it.
Everything in the shot is modelled proceduraly in houdini except the plants, backplate, small rocks and the main character. The scattering was done using multiple masks that created a circle to place the plants and rocks in.
The beam was created using multiple cylinders that were procedurally shaded using noise and opacity directly in Houdini using Karma materialX.
Inspiration: “The Mandalorian” - season 2
Softwares used: Houdini, Karma Render Engine
Mystery film Noir
This was primarily a lighting project that required creating an eerie scene that would be made into a black & white film. the mdels and animation were provided and my job was to light, render and composite the scene.
The scene was split into multiple render layers, allowing me more control in post-production. After rendering each layer, I proceeded to Nuke to put the layers together and make them cohesive. Film Noir is a great challenge because you realize how important color is when telling a story, so to be deprived of that allows the artist to use different elements to utilize for the final product.
Softwares used: Maya, Arnold Render Engine, Nuke
Lightning FX
The goal was creating a lightning effect on a person. The lightning bolts were all done procedurally using actual gemotry that changed based on a random noise that distorted its shape constantly. I found a model on Mixamo that had the exact animation that I wanted and used his body as a destination for the lightning geometry. After rendering, the glow effect was created in Nuke using multiple levels of gaussian blur on each layer.
Inspiration: “Avengers: Age of Ultron” Thor cave scene.
Softwares used: Houdini, Karma Render Engine, Nuke